I have started recording new video tutorials for the Stride game engine. They are uploaded to the official Stride youtube account, and not my regular account. You can find the playlist for the Stride-C# Beginner tutorial course here: https://www.youtube.com/watch?v=DUmZujopcY8&list=PLRZx2y7uC8mNySUMfOQf-TLNVnnHkLfPi
I haven't worked on the splines in the past 2 weeks, but this week I continued improving the spline component system. In particular I focussed on making use of a Spline component which has child entities that can now have the SplineNodeComponent. This is slightly more work to set up, but ends up giving the user more control and debug options for the entire spline, no matter how many nodes it exists out of.
I am working on spline components for the Stride engine. You can see the spline directly in the editor or create one entirely from code.
You can now try out Rollerghoaster 0.0.2 which contains some nifty improvements. Not only are the leaderboards more integrated with the main menu, you can also see the seeds that others have been tryint out.