To get more acquainted with Xenko's API, I started recreating a little ball game (Rollerghoaster) which generates random tracks. I added in "Super Meat Boy" -like death ghosts to let you re-experience your miserable failed attempts. :)
In this tutorial we learn about a specific collider type group in Xenko: the static colliders. We take a quick tour of its common properties and we learn how to define different collider shapes for an entity. In particular we learn about generated collider hull which can be either convex or concave.
In this tutorial we learn about the basics of physics with Xenko game studio. We learn that there are 3 different types of collider components and how to debug those in game studio as well as ingame.
In this tutorial we learn about models in Xenko game studio. We learn about 5 different import scenarios for models. Some models have textures which we can automatically apply by importing the right material and textures files.
In Azure resource management template (ARM) you can provide a copy function which can duplicate json objects within a give resources. In my case I was trying to create a basic Action Group JSON notation. Per email a new Json object had to be created. I had a list of comma separated email addresses but I didn't know how to generate this per email adres. Luckily there is a build Copy function you can use to deal with this.