I am working on a new site. It is a bit empty right now...... The tumbleweeds are passing by....
Many Leadwerks video tutorials have becomes somewhat or even extremely outdated. This has steadily lead to an increasing amount of messages of (insulting and even threatening) because the videos not serve up-to-date information. For this reason I started to remove many of the outdated tutorials from my channel.
In this tutorial we learn about a specific collider type group in Xenko: the static colliders. We take a quick tour of its common properties and we learn how to define different collider shapes for an entity. In particular we learn about generated collider hull which can be either convex or concave.
In this tutorial we learn about the basics of physics with Xenko game studio. We learn that there are 3 different types of collider components and how to debug those in game studio as well as ingame.