In this tutorial we learn how to import resources in to Xenko game studio in 2 different ways: by creating an asset via the asset view or by dragging and dropping files directly from a folder. We also learn how important it is that we keep our resources in a projects resources folder, rather than having them scattered across our computer.
This more theoretical tutorial covers the general terminology of the Xenko asset pipeline. We learn the differences between them and in what stage of the game making process they come up.
In this tutorial we learn how to transform entities. There is translating, rotation and scaling. We also learn about the right handed coordinate system and how we can use snapping.